A training & learning management system that lives up to your brand experience.


Traditional Learning Management Systems do little to build excitement for your brand. That’s because they’re often inflexible and difficult to administer, requiring your brand to bend to their requirements when it should be the other way around. 

Gage EDUCATE goes beyond traditional learning management systems to drive knowledge and excitement for your products and services. Train partners — including your sales team, channel partners, distributors, vendors, retailers, agents and consultants — like never before by integrating individualized learning with promotions, gamification, social media and rewards-based loyalty techniques.

Engaging and effective training available anytime, anywhere

  • Assess user and group participation with reporting to spot trends or gaps in learning for future program direction
  • Dynamic delivery provides a personalized experience for each user
  • Integrated community enriches the learning experience and elevates thought leaders, extending into social media
  • Fast and easy content creation with no IT support required ensures up-to-date content for users


Sales training

Your sales team will respond to EDUCATE, where learning, recruitment and leadership are rewarded.

Partner training

Foster deeper engagement with your products and services, enabling partners to market your brand better than ever before.

Customer support

Use training as a way to ensure accurate and supportive customer support.

Training as content

Keep users engaged with exciting learning content that can be repurposed for other channels.


Create mixed-media content

Quickly and easily create and publish a variety of content, including quizzes, assessments, videos and resource materials.

Manage learning plans & curriculum 

Group related content together to ultimately measure completion and comprehension.

Gamify with promotions and rewards

Drive excitement and engagement with eLearning that integrates promotions, awards and gamification.